SocialConnect

The player connected to a social network

Name
Type
Select
Backend name
Description

connectedUserId

string

Required

connected_user_id

The userID provided to deltaDNA when the player is playing on other devices whilst connected to a social network.

socialAlias

string

Optional

social_alias

The player name / alias on the social network.

socialPlatform

string

Optional

social_platform

socialPlatform is the type of social activity that generated the reward.

additionalData

Dictionary<string, object>

Optional

additional_data

Any additional information

Usage

This may be used to retrieve player and friend info, activate social features in game, or to synchronise the player / game state across multiple devices.

Code examples:

LionAnalytics.SocialConnect("deltaDNAId", "username", "FB");

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