SocialConnect

The player connected to a social network

Name
Type
Select
Backend name
Description

connectedUserId

string

Required

connected_user_id

The userID provided to deltaDNA when the player is playing on other devices whilst connected to a social network.

socialAlias

string

Optional

social_alias

The player name / alias on the social network.

socialPlatform

string

Optional

social_platform

socialPlatform is the type of social activity that generated the reward.

additionalData

Dictionary<string, object>

Optional

additional_data

Any additional information

reward

Reward

Optional

reward

If rewards are given to the player at the time of the event

Usage

This may be used to retrieve player and friend info, activate social features in game, or to synchronise the player / game state across multiple devices.

Code examples:

LionAnalytics.SocialConnect("deltaDNAId", "username", "FB");

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