SocialConnect
The player connected to a social network
Name
Type
Select
Backend name
Description
connectedUserId
string
Required
connected_user_id
The userID provided to deltaDNA when the player is playing on other devices whilst connected to a social network.
socialAlias
string
Optional
social_alias
The player name / alias on the social network.
socialPlatform
string
Optional
social_platform
socialPlatform is the type of social activity that generated the reward.
additionalData
Dictionary<string, object>
Optional
additional_data
Any additional information
reward
Reward
Optional
reward
If rewards are given to the player at the time of the event
Usage
This may be used to retrieve player and friend info, activate social features in game, or to synchronise the player / game state across multiple devices.
Code examples:
LionAnalytics.SocialConnect("deltaDNAId", "username", "FB");
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