LevelUp
The player leveled up. Note this is different than completing a game “level”. In this situation, if your game has the concept of “player levels”, use this event. Traditionally, “players levels” are li
Name
Type
Select
Backend name
Description
levelUpName
string
Required
level_up_name
reward
Reward
Required
reward
If rewards are given to the player at the time of the event, the reward object is used to track the items (e.g., boosters, coins, gems, etc) or currencies gifted or earned by the player to the player.
additionalData
Dictionary<string, object>
Optional
additional_data
Any additional information
Code examples:
Product product = new Product();
product.virtualCurrencies = new List<VirtualCurrency>
{ new VirtualCurrency("coins", "gold", 100) };
LionAnalytics.LevelUp("sword_level_upgrade", new Reward(product));
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