ItemCollected

The player picked up or was gifted an item.

Name
Type
Select
Backend name
Description

reward

Reward

Required

reward

If rewards are given to the player at the time of the event, the reward object is used to track the items (e.g., boosters, coins, gems, etc) or currencies gifted or earned by the player to the player.

additionalData

Dictionary<string, object>

Optional

additional_data

Any additional information

Code examples:

LionAnalytics.ItemCollected(new Reward(new Product("BiggerBackpack", "Storage", 1)));

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