Social
A social interaction took place
Name
Type
Select
Backend name
Description
socialType
string
Required
social_type
The social type
additionalData
Dictionary<string, object>
Optional
additional_data
Any additional information
reward
Reward
Optional
reward
If rewards are given to the player at the time of the event
Code examples:
LionAnalytics.Social("QuickGameInviteReceived");
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