Social

A social interaction took place

Name
Type
Select
Backend name
Description

socialType

string

Required

social_type

The social type

additionalData

Dictionary<string, object>

Optional

additional_data

Any additional information

reward

Reward

Optional

reward

If rewards are given to the player at the time of the event

Code examples:

LionAnalytics.Social("QuickGameInviteReceived");

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