CharacterCreated

The player created a new character.

Name
Type
Select
Backend name
Description

characterClass

string

Required

character_class

Class of the character being created.

characterGender

string

Required

character_gender

The gender of the character being created.

characterID

string

Required

character_id

The ID of the character.

characterName

string

Required

character_name

The name of the character

additionalData

Dictionary<string, object>

Optional

additional_data

Any additional information

Code examples:

Dictionary<string, object> additionalData = new Dictionary<string, object>
{
{ "Experience", 1356 },
{ "Health", 76.85f },
{ "Total Money", 56897.56f }
};
LionAnalytics.CharacterCreated("Legendary", "Male", "MainGuy", "L_Pack_01_CH_12", additionalData);

Alternative method using CharacterCreatedEventArgs:

using CharacterCreatedEventArgs
CharacterCreatedEventArgs characterCreatedEventArgs = new CharacterCreatedEventArgs
{
CharacterClass = "Legendary",
CharacterGender = "Male",   
CharacterName = "MainGuy",
CharacterID = "L_Pack_01_CH_12"
};
Dictionary<string, object> additionalData = new Dictionary<string, object>
{
{ "Experience", 1356 },
{ "Health", 76.85f },   
{ "Total Money", 56897.56f }
};
LionAnalytics.CharacterCreated(characterCreatedEventArgs, additionalData);

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