CharacterCreated
The player created a new character.
Name
Type
Select
Backend name
Description
characterClass
string
Required
character_class
Class of the character being created.
characterGender
string
Required
character_gender
The gender of the character being created.
characterID
string
Required
character_id
The ID of the character.
characterName
string
Required
character_name
The name of the character
additionalData
Dictionary<string, object>
Optional
additional_data
Any additional information
Code examples:
Dictionary<string, object> additionalData = new Dictionary<string, object>
{
{ "Experience", 1356 },
{ "Health", 76.85f },
{ "Total Money", 56897.56f }
};
LionAnalytics.CharacterCreated("Legendary", "Male", "MainGuy", "L_Pack_01_CH_12", additionalData);
Alternative method using Override #1 example:
//Alternative method using CharacterCreatedEventArgs
CharacterCreatedEventArgs characterCreatedEventArgs = new CharacterCreatedEventArgs
{
CharacterClass = "Legendary",
CharacterGender = "Male",
CharacterName = "MainGuy",
CharacterID = "L_Pack_01_CH_12"
};
Dictionary<string, object> additionalData = new Dictionary<string, object>
{
{ "Experience", 1356 },
{ "Health", 76.85f },
{ "Total Money", 56897.56f }
};
LionAnalytics.CharacterCreated(characterCreatedEventArgs, additionalData);
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