GiftReceived
The player received a gift from another player
Name
Type
Select
Backend name
Description
gift
Reward
Required
reward
The reward object which contains the name, type, amount and such.
senderID
string
Required
sender_id
The sender ID
giftAccepted
bool
Optional
gift_accepted
If the gift is accepted. Default value is false
uniqueTracking
string
Optional
unique_tracking
This is used to match a Sent event with corresponding Received event.
additionalData
Dictionary<string, object>
Optional
additional_data
Any additional information
Code examples:
Product product = new Product();
List<VirtualCurrency> virtualCurrencies = new List<VirtualCurrency>
{ new VirtualCurrency("coins", "gold", 100) };
product.virtualCurrencies = virtualCurrencies;
Reward gift = new Reward(product)
{
rewardProducts = product,
rewardName = "Money"
};
LionAnalytics.GiftReceived(gift, "R579HJ", true, "R579HJ+X589TY");
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