InAppPurchase
The player purchased an IAP
purchaseName
string
Required
purchase_name
Name of the purchase/pack the user bought
spentProducts
Product
Required
spent_products
What products the user spent on
receivedProducts
Product
Required
received_products
The user receives the product
productID
string
Required
product_id
The Store SKU of the purchase unit
transactionID
string
Required
transaction_id
The receipt ID provided by the Store
placement
string
Required
placement
The location in the app where the purchase was made
receiptStatus
ReceiptStatus
Required
validated_receipt
A receipt status object
isTestPurchase
bool
Required
is_test_purchase
Whether the purchase was a test purchase
additionalData
Dictionary<string, object>
Optional
additional_data
Any additional information
Override #1
The player purchased an IAP - Transaction Override
transaction
Transaction
Required
transaction
The Transaction object containing the data of the transaction
placement
string
Required
placement
The location in the app where the purchase was made
receiptStatus
ReceiptStatus
Required
validated_receipt
A receipt status object
isTestPurchase
bool
Required
is_test_purchase
Whether the purchase was a test purchase
additionalData
Dictionary<string, object>
Optional
additional_data
Any additional information
Code examples:
Product productSpent = new Product();
Product productReceived = new Product();
RealCurrency realCurrency = new RealCurrency("$", 25.99f);
productSpent.realCurrency = realCurrency;
int virtualMoneyAmount = Mathf.FloorToInt(1500f);
List<VirtualCurrency> virtualCurrencies = new List<VirtualCurrency>
{ new VirtualCurrency("Received a Pack of : ", "$", virtualMoneyAmount) };
productReceived.virtualCurrencies = virtualCurrencies;
Dictionary<string, object> additionalData = new Dictionary<string, object>
{
{ "Anything", 1356 },
{ "More Anything", 76.85f },
{ "status Something", true },
{ "Message Something", "Yes! this is good" }
};
//Receipt status should be received either from adjust or lion's IAP package
LionAnalytics.InAppPurchase(virtualMoneyAmount + "Bought", productSpent, productReceived, "com.studio.game.money1500",
"xcf22f89574u45k6jy8", "store_money_tab", ReceiptStatus.Success, true, additionalData);
Alternative method using Override #1 example:
Product productSpent = new Product();
Product productReceived = new Product();
RealCurrency realCurrency = new RealCurrency("$", 25.99f);
productSpent.realCurrency = realCurrency;
int virtualMoneyAmount = Mathf.FloorToInt(1500f);
List<VirtualCurrency> virtualCurrencies = new List<VirtualCurrency>
{ new VirtualCurrency("Received a Pack of : ", "$", virtualMoneyAmount) };
productReceived.virtualCurrencies = virtualCurrencies;
Transaction transaction = new Transaction("store Transaction", "USD", productReceived, productSpent,
"xcf22f89574u45k6jy8", "com.studio.game.money1500");
transaction.AddSpentItem("free coins", "USD ", 0);
transaction.AddReceivedItem("free 5 coins", "coins", 5);
Dictionary<string, object> additionalData = new Dictionary<string, object>
{
{ "Anything", 1356 },
{ "More Anything", 76.85f },
{ "status Something", true },
{ "Message Something", "Yes! this is good" }
};
//Receipt status should be received either from adjust or lion's IAP package
LionAnalytics.InAppPurchase(transaction, "store_money_tab", ReceiptStatus.Success, true, additionalData);
Last updated