MissionStep
This event allows you to track partial progress towards completing a mission. If there are some natural steps or breakpoints during a mission, fire the MissionStep events.
missionType
string
Optional
mission_type
Indicate the type of the mission, level, task, quests etc.
missionName
string
Optional
mission_name
Specifies the level grouping (e.g., season, bundle, pack). A single missionID may be paired with different missionName parameters.
missionID
int
Required
mission_id
The unique ID for the mission.
userScore
int
Optional
user_score
The player's score
missionAttempt
int
Optional
mission_attempt
Number of times user has played Game Level N (second play of Game Level N = 2)
additionalData
Dictionary<string, object>
Optional
additional_data
Any additional information
reward
Reward
Optional
reward
If rewards are given to the player at the time of the event
stepName
string
Optional
step_name
The name of this mission step
Code examples:
LionAnalytics.MissionStep("bossFight", "fight_level_12", 3, 2586, 10);
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