Events
The player used a skill in game (cast fireball, used bomb, used swing…)
The player leveled up. Note this is different than completing a game “level”. In this situation, if you game has the concept of “player levels”, use this event. Traditionally, “players levels” are linked with “experience points” earned during game play.
The game was launched through a push notification, or a notification was received.
The player unlocked a level, item, badge, level, skills or anything else.
The game started. This event is now fired automatically at the end of Lion SDK initialization.
The player picked up or was gifted an item.
The player looked at a product’s description, or viewed an item. This is designed to capture a player’s interest.
Use this event to track when a player changes game option on the settings screen (e.g. toggle audio on/off, enable notifications, etc).
The player accessed the shop.
A new player entered the game
This event is a poker specific event used to track the betting rounds within a hand of poker.
The player completed an achievement. This event can also record the rewards for this achievement.
The player created a new character.
The player upgraded one of their character’s skills.
The player updated a characters information.
The player used a power up or boost.
The player interacted with parts of the user interface, specifically pressed buttons to view specific features and navigate around.
The player used an item.
The player deleted a character.
An appopen ad started
An appopen ad failed to show
An appopen ad was requested to show
An appopen ad failed to load
An appopen ad was loaded
An appopen ad ended
An appopen ad was clicked
An interopen ad started
An interopen ad was clicked
An interopen ad failed to load
An interopen ad was requested to show
An interopen ad failed to show
An interopen ad ended
An interopen ad was loaded
A rewarded video ad failed to load
A rewarded video ad was loaded
An interstitial ad failed to load
An interstitial ad was loaded
An interstitial ad failed to show
The player was presented with the option for a rewarded video.
The cross promotion ad was clicked
A rewarded video ad ended
A rewarded video ad failed to show
A rewarded video ad started
A rewarded video’s reward was collected
A cross Promo ad was loaded
A rewarded video ad was requested to show
A rewarded video ad was clicked
An interstitial ad ended
A cross Promo ad failed to load
An interstitial ad was clicked
An interstitial ad started
A cross promotion ad was requested to show
A banner ad was requested to shown
A cross promotion ad has started
A cross promotion ad failed to show
A cross promotion ad has ended
An interstitial ad was requested to show
The player failed a level
The player started a mission
The player failed a mission
The player completed a level
The player completed a mission
The player abandoned a level
The player abandoned a mission
This event allows you to track partial progress towards completing a mission. If there are some natural steps or breakpoints during a mission, fire the MissionStep events.
If a game level has some internal steps or milestones towards completion, you can use this event to track as players complete each step toward overall level completion. This help with tracking partial completion of levels to understand when players fall off.
The player started a level
The player purchased an IAP
The player bought, sold or exchanged something in the game
The player successfully invited another player
Use this event allows to track when players use in-game tools to contact Lion Studios Support with questions.
The player sent a gift to another player
The player received an invite to a set of users
A social interaction took place
The player sent an invite to the game
The player received a gift from another player
The player connected to a social network
The game had an expected error or issue
Anything happened which is not covered by other events but is needed to debug or understand a situation
If your game is using any predictive models (e.g. Multi-arm Bandit) or other machine learning algorithms to pull levers in your game, use this event to track the prediction related to the player. Since players may have different values, this is used during analysis to track model predictions to behavior outcomes.
Fired automatically by Satori Client Module. No action required if it is installed.
If not: The player was assigned to a cohort. The event should be fired every session.
A funnel event test
Fired automatically by LionAnalytics. No action required.
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