Events

Client Function
Description

The player completed an achievement. This event can also record the rewards for this achievement.

A banner ad's revenue was paid

A banner ad was requested to shown

The player created a new character.

The player deleted a character.

The player updated a characters information.

The cross promotion ad was clicked

A cross promotion ad has ended

A cross Promo ad was loaded

A cross promotion ad fails to load.

A cross promotion ad was requested to show

A cross promotion ad failed to show

A cross promotion ad has started

Anything happened which is not covered by other events but is needed to debug or understand a situation

The player bought, sold or exchanged something in the game

The game had an expected error or issue

The player unlocked a level, item, badge, level, skills or anything else.

A funnel event test

The game started. This event is now fired automatically at the end of Lion SDK initialization.

The player received a gift from another player

The player sent a gift to another player

This event is a poker specific event used to track the betting rounds within a hand of poker.

Fired automatically by LionAnalytics. No action required.

The player purchased an IAP

An interopen ad was clicked

An interopen ad ended

An interopen ad was loaded

An interopen ad failed to load

A interOpen video ad’s revenue was paid

An interopen ad was requested to show

An interopen ad failed to show

An interopen ad started

An interstitial ad was clicked

An interstitial ad ended

An interstitial ad was loaded

An interstitial ad failed to load

A interstitial video ad’s revenue was paid

An interstitial ad was requested to show

An interstitial ad failed to show

An interstitial ad started

The player received an invite to a set of users

The player received a reward for inviting another player.

The player sent an invite to the game

The player used an item.

The player picked up or was gifted an item.

The player leveled up. Note this is different than completing a game “level”. In this situation, if your game has the concept of “player levels”, use this event. Traditionally, “players levels” are linked with “experience points” earned during game play.

The player abandoned a mission

The player completed a mission

The player failed a mission

The player started a mission

This event allows you to track partial progress towards completing a mission. If there are some natural steps or breakpoints during a mission, fire the MissionStep events.

A new player entered the game

The game was launched through a push notification, or a notification was received.

Use this event to track when a player changes game option on the settings screen (e.g. toggle audio on/off, enable notifications, etc).

The player used a power up or boost.

If your game is using any predictive models (e.g. Multi-arm Bandit) or other machine learning algorithms to pull levers in your game, use this event to track the prediction related to the player. Sin

The player looked at a product’s description, or viewed an item. This is designed to capture a player’s interest.

A rewarded video ad was clicked

A rewarded video’s reward was collected

A rewarded video ad ended

A rewarded video ad was loaded

A rewarded video ad failed to load

The player was presented with the option for a rewarded video.

A rewarded video ad's revenue was paid

A rewarded video ad was requested to show

A rewarded video ad failed to show

A rewarded video ad started

The player accessed the shop.

The player upgraded one of their character’s skills.

The player used a skill in game (cast fireball, used bomb, used swing…)

A social interaction took place

The player connected to a social network

Use this event allows to track when players use in-game tools to contact Lion Studios Support with questions.

The player interacted with parts of the user interface, specifically pressed buttons to view specific features and navigate around.

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