SkillUsed

The player used a skill in game (cast fireball, used bomb, used swing…)

Name
Type
Select
Backend name
Description

skillID

string

Required

skill_id

skillID

skillName

string

Required

skill_name

skillName

success

bool

Required

success

success

reasonForFailure

string

Required

reason_for_failure

reasonForFailure

additionalData

Dictionary<string, object>

Optional

additional_data

Any additional information

Code examples:

LionAnalytics.SkillUsed("fly_speed_10", "fly_spin", false, "not_enough_money");

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