SkillUpgraded

Introduction

  • Backend Name: skill_upgraded

  • Description: The player upgraded one of their character’s skills.

  • Event Type: Game

  • Priority: P3

Parameters

Name Type Select Backend name Description
additionalData Dictionary Optional additional_data Any additional information
currentSkillLevel int Required current_skill_level The current skill level before the upgrade.
newSkillLevel int Required new_skill_level The new skill level after the upgrade.
skillID string Required skill_id The internal ID of the skill being used
skillName string Required skill_name Name of the skill being used e.g. Fireball, Big Swing

Code example:

LionAnalytics.SkillUpgraded(10, 11, "punch_power_10", "punch_power");

Note:

Do not batch multiple in the same event. Multiple upgrades should fire multiple events.