ItemCollected

Introduction

  • Backend Name: item_collected

  • Description: The player picked up or was gifted an item.

  • Event Type: Game

  • Priority: P3

Parameters

Name Type Select Backend name Description
additionalData Dictionary Optional additional_data Any additional information
reward Reward Required reward If rewards are given to the player at the time of the event, the reward object is used to track the items (e.g., boosters, coins, gems, etc) or currencies gifted or earned by the player to the player.

Code example

LionAnalytics.ItemCollected(new Reward(new Product("BiggerBackpack", "Storage", 1)));