Getting Started
This section covers the initial setup required to use Purchase Validation in your Unity project.
Before validating purchases, make sure the package is installed and a validation provider has been selected in the Lion Manager.
Install the Purchase Validation module through the Unity Package Manager using the Lion registry.
Open the Settings Manager
In Unity, open the Lion Manager window by navigating to:
Window → Lion Studios → Settings Manager
Configure Purchase Validation
In the Purchase Validator section, you can select between three available options: None, Lion, and Adjust.

None
Disables purchase validation. Analytics events will still be sent for completed purchases. This option is only recommended for small-scale or testing scenarios where validation is not required.
Lion
Lion is the recommended validation provider. To use it, you will need to enter a Lion Key provided by your Lion Manager.
This option does not support subscription purchases.
Adjust
Adjust can also be used as a validation provider. To ensure validation and analytics are reported correctly, sandbox testers must use a build configured for the Sandbox environment. If a Production environment build is used for sandbox testing, validation and analytics may not be processed correctly.
Next Step
Once setup is complete, continue to the next section to learn how to validate user purchases.
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