> For the complete documentation index, see [llms.txt](https://lionstudios.gitbook.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://lionstudios.gitbook.io/readme/analytics.md).

# Analytics

Welcome to the Analytics section of the LionSDK documentation.

LionSDK Analytics helps you track player behavior, game progression, and monetization performance so you can make informed decisions and improve your game.

Key features include:

* Event tracking for progression, economy, monetization, and social interactions
* Event filtering and validation to improve data accuracy
* A/B testing to compare game features and strategies
* Detailed insights into player engagement and performance

Use the sections below to learn how to implement LionSDK Analytics and use your data to improve gameplay, retention, and monetization.

{% hint style="warning" %}
Before proceeding, please request an Event Specs document from us. This document contains only the necessary events for your game. Not all projects require deep analytics; it depends on the game's stage. We aim to ensure that the game only triggers necessary events with correct parameters and logic. If you have already received such a document, welcome to the analytics section of the documentation!
{% endhint %}

[Progression Events](/readme/analytics/progression-event.md)

[Economy Events](/readme/analytics/economy-event.md)

[Monetization Events](/readme/analytics/monetization-event.md)

[Interaction Events](/readme/analytics/interaction-events.md)

[Social Events](/readme/analytics/social-events.md)

[Debug Events](/readme/analytics/debug-events.md)

[Other events](/readme/analytics/other-events.md)

[Custom Events](/readme/analytics/custom-events.md)

***

[Validation](/readme/analytics/validation.md)

[A/B Testing](/readme/analytics/a-b-testing.md)

[API](/readme/analytics/api.md)


---

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