SkillUsed
The player used a skill in game (cast fireball, used bomb, used swing…)
Name
Type
Select
Backend name
Description
skillID
string
Required
skill_id
skillID
skillName
string
Required
skill_name
skillName
success
bool
Required
success
success
reasonForFailure
string
Required
reason_for_failure
reasonForFailure
additionalData
Dictionary<string, object>
Optional
additional_data
Any additional information
Code examples:
LionAnalytics.SkillUsed(
skillID: "fly_speed_10",
skillName: "fly_spin",
success: false,
reasonForFailure: "not_enough_money");Last updated
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