Advanced Ad Events
Overview
Use Ad events to track when the game loads and players interact with each ad type and placement.
This event type can be used to calculate metrics such as how many players watched each ad placement type or how many ad failures they experienced.
Available Events
Reward Video
reward_video_opportunityreward_video_tryshowreward_video_showreward_video_show_failreward_video_clickedreward_video_endreward_video_collectreward_video_loadreward_video_load_failreward_video_revenue_paid
Interstitial
interstitial_tryshowinterstitial_showinterstitial_clickedinterstitial_endinterstitial_show_failinterstitial_load_failinterstitial_loadinterstitial_revenue_paid
Banner
banner_showbanner_revenue_paid
Critical Parameters
Required
placement: placement of the ad. For interstitials, the value should help identify the timing/stage/state where the ad is triggered
Optional
reward: only applies to thereward_video_collectevent. Itβs an optional parameter, but we highly recommend including it to inform any sink and source data and analysis.
Example
Games that have any one of the ad types (e.g. interstitial, RV) are applicable.
Implementation
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Example: Rewarded Video Event Order
reward_video_loadβ> Ad SDK loaded a videoreward_video_load_failβ> Ad SDK failed to load a videoreward_video_showβ> Ad is requested to be shown to the playerreward_video_startβ> Ads SDK started the videoreward_video_show_failβ> The video failed to display to the playerreward_video_clickedβ> Player clicked the videoreward_video_hideβ> Player chose to hide the videoreward_video_endβ> Video reached the endreward_video_collectβ> Player collected a reward for watching the videoreward_video_revenue_paidβ> The revenue for the ad was received. The position of this in the event order is not guaranteed.
The other ad types follow the same convention. Unless you are troubleshooting, the *_show, *_end, and *_collect events are probably the most important events to add to your game.
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