> For the complete documentation index, see [llms.txt](https://lionstudios.gitbook.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://lionstudios.gitbook.io/readme/analytics/other-events.md).

# Other Events

## Introduction

Other events encompass a variety of game interactions that do not fall under the primary categories like progression, economy, or monetization. This section also includes character-related events. By tracking these events, you can gain a comprehensive understanding of player behavior and interactions within your game.

## Events

#### [**`Achievement`**](/readme/analytics/api/events/achievement.md)

Use this event to track when a player earns an achievement. This helps in understanding player milestones and engagement with the game's challenges.

#### [**`CharacterCreated`**](/readme/analytics/api/events/charactercreated.md)

Use this event to track when a player creates a new character. This event provides insights into player preferences and customization choices.

#### [**`CharacterUpdated`**](/readme/analytics/api/events/characterupdated.md)

Use this event to track when a player updates an existing character. This includes changes to character appearance, skills, or other attributes.

#### [**`CharacterDeleted`**](/readme/analytics/api/events/characterdeleted.md)

Use this event to track when a player deletes a character. This can help in understanding player dissatisfaction or the need to restart with new characters.

#### [**`SkillUpgraded`**](/readme/analytics/api/events/skillupgraded.md)

Use this event to track when a player upgrades a character's skill. This event helps in analyzing player progression and skill development strategies.

#### [**`SkillUsed`**](/readme/analytics/api/events/skillused.md)

Use this event to track when a player uses a character's skill. This provides insights into skill utilization and player strategies during gameplay.

#### [`LevelUp`](/readme/analytics/api/events/levelup.md)

Use this event to track when a player increases their character level. This is distinct from completing a game "level". Use this event to monitor player progression and growth.


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