ItemActioned

The player used an item.

Name
Type
Select
Backend name
Description

action

string

Required

action

Name of the action taken by player.

itemID

string

Required

item_id

Internal ID of an item within the game

itemName

string

Required

item_name

Name of the item

itemType

string

Required

item_type

The type of item that is being interacted with, could be a spell, weapon, etc.

additionalData

Dictionary<string, object>

Optional

additional_data

Any additional information

reward

Reward

Optional

reward

The reward object which contains the name, type, amount and such.

Code examples:

LionAnalytics.ItemActioned(
    action: "Creating_Walls",
    itemID: "SP_Main_01",
    itemName: "Bricks",
    itemType: "Building_Blocks");

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