Splash Scene

The Lion Splash Scene is an optional feature that you can place before your loading or main game scene to initialize SDKs and load dynamic data safely. It keeps startup logic separate and reduces race conditions by ensuring services are ready before gameplay begins. It also handles displaying studio logos during startup.

Setup

The Splash Scene is automatically added to your Build Settings at index 0.

Unity’s default splash screen will be disabled automatically (if your Unity license/version allows it). Make sure your project is on a plan/version that supports disabling the Unity splash screen (for example, Unity Pro/Enterprise or Unity 6+).

Wizard

You can configure everything automatically using the Setup Wizard.

Manual

You can also run setup manually from the Splash Scene settings window.

The Setup button is only enabled when changes are needed:

  • The Splash Scene is not at index 0 in Build Settings, or

  • Unity’s default splash screen is currently enabled.

Settings

Use Async Loading

  • Loads SDK initialization and dynamic data asynchronously. This can improve load time for some games, so test on device to see what performs best.

Enable Logos

  • Enable this to see more logo options

Show Studio Logo

  • Includes your studio logo in the splash sequence. Recommended size: 512x512

Show Lion Logo

  • Includes the Lion Studios logo in the splash sequence. Only enable this after explicit approval from your Lion Studios representative

Lion+ Variant

  • Includes the Lion Studios Plus variant logo in the splash sequence. Only enable this after explicit approval from your Lion Studios representative

Contact your Lion Studios representative before enabling the Lion Studios logo.

Manually Setup Loading Scene

  • This button will handle splash screen setup for you. It will add the AnimatedLionLogoScene.unity to your 0th index in the build scene list

  • Clicking this button will overwrite any existing AnimatedLionLogoScene.unity you may have had setup previously.

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