Splash Scene

The Lion Splash Scene is an optional feature that you can place before your loading or main game scene to initialize SDKs and load dynamic data safely. It keeps startup logic separate and reduces race conditions by ensuring services are ready before gameplay begins. It also handles displaying studio logos during startup.

Setup

The Splash Scene is automatically added to your Build Settings at index 0.

Unity’s default splash screen will be disabled automatically (if your Unity license/version allows it). Make sure your project is on a plan/version that supports disabling the Unity splash screen (for example, Unity Pro/Enterprise or Unity 6+).

Wizard

You can configure everything automatically using the Setup Wizard.

Manual

You can also run setup manually from the Splash Scene settings window.

The Setup button is only enabled when changes are needed:

  • The Splash Scene is not at index 0 in Build Settings, or

  • Unity’s default splash screen is currently enabled.

Settings

Use Async Loading

Loads SDK initialization and dynamic data asynchronously. This can improve load time for some games, so test on device to see what performs best.

Enable Logos

Plays the splash logo sequence before loading the next scene.

Show Studio Logo

Includes your studio logo in the splash sequence.

Studio Logo

Assign your studio logo asset. Recommended size: 512x512.

Show Lion Logo

Includes the Lion Studios logo in the splash sequence. Only enable this after explicit approval from your Lion Studios representative

Contact your Lion Studios representative before enabling the Lion Studios logo.

Lion+ Variant

Uses the Lion+ logo variant instead of the standard Lion Studios logo.

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