> For the complete documentation index, see [llms.txt](https://lionstudios.gitbook.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://lionstudios.gitbook.io/readme/features/ads/getting-started.md).

# Getting Started

This section covers the initial setup required to use Lion Ads in your Unity project.

Before displaying ads, make sure the package is installed and the required ad settings have been configured in the Lion Manager.

Install Lion Ads through the Unity Package Manager using the Lion registry.

### Open the Settings Manager

In Unity, open the Lion Manager window by navigating to:

Window → Lion Studios → Settings Manager

### Configure Lion Ads

In the Ads section, enter the required ad unit IDs for each supported platform. Your Lion Studios manager will provide these IDs during setup.

<figure><img src="/files/tMDbNgYdavPMlD22xVLU" alt=""><figcaption></figcaption></figure>

#### Banner Settings

The Banner Settings section allows you to configure how banner ads behave in your game. For additional details, please refer to the [Displaying Ads section](/readme/features/ads/displaying-ads.md).

#### Amazon Publisher Services (APS)

If your project uses Amazon Publisher Services (APS), enter the required APS ad unit information in the corresponding section of the Ads settings. For additional setup details, please refer to the [Third Party section](/readme/features/ads/third-party.md).

#### BidSmart

For information on enabling and configuring BidSmart, please refer to the [BidSmart section](/readme/features/ads/bidsmart.md).

### Next Step

Once setup is complete, continue to the next section to learn how to display banner, interstitial, and rewarded ads.


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