Other Events
Introduction
Other events encompass a variety of game interactions that do not fall under the primary categories like progression, economy, or monetization. This section also includes character-related events. By tracking these events, you can gain a comprehensive understanding of player behavior and interactions within your game.
Events
Achievement
Use this event to track when a player earns an achievement. This helps in understanding player milestones and engagement with the game’s challenges.
CharacterCreated
Use this event to track when a player creates a new character. This event provides insights into player preferences and customization choices.
CharacterUpdated
Use this event to track when a player updates an existing character. This includes changes to character appearance, skills, or other attributes.
CharacterDeleted
Use this event to track when a player deletes a character. This can help in understanding player dissatisfaction or the need to restart with new characters.
SkillUpgraded
Use this event to track when a player upgrades a character’s skill. This event helps in analyzing player progression and skill development strategies.
SkillUsed
Use this event to track when a player uses a character’s skill. This provides insights into skill utilization and player strategies during gameplay.
LevelUp
Use this event to track when a player increases their character level. This is distinct from completing a game “level”. Use this event to monitor player progression and growth.