CharacterCreated
Introduction
Backend Name:
character_created
Description: The player created a new character.
Event Type:
Game
Priority:
P3
Parameters
Name | Type | Select | Backend name | Description |
---|---|---|---|---|
additionalData | Dictionary |
Optional | additional_data | Any additional information |
characterClass | string | Required | character_class | Class of the character being created. |
characterGender | string | Required | character_gender | The gender of the character being created. |
characterID | string | Required | character_id | The ID of the character. |
characterName | string | Required | character_name | The name of the character |
Code examples:
Dictionary<string, object> additionalData = new Dictionary<string, object>
{
{ "Experience", 1356 },
{ "Health", 76.85f },
{ "Total Money", 56897.56f }
};
LionAnalytics.CharacterCreated("Legendary", "Male", "MainGuy", "L_Pack_01_CH_12", additionalData);
CharacterCreatedEventArgs characterCreatedEventArgs = new CharacterCreatedEventArgs
{
CharacterClass = "Legendary",
CharacterGender = "Male",
CharacterName = "MainGuy",
CharacterID = "L_Pack_01_CH_12"
};
Dictionary<string, object> additionalData = new Dictionary<string, object>
{
{ "Experience", 1356 },
{ "Health", 76.85f },
{ "Total Money", 56897.56f }
};
LionAnalytics.CharacterCreated(characterCreatedEventArgs, additionalData);