RewardVideoCollect
Introduction
Backend Name:
reward_video_collect
Description: A rewarded video’s reward was collected
Event Type:
Ads
Priority:
P2
Parameters
Name | Type | Select | Backend name | Description |
---|---|---|---|---|
additionalData | Dictionary |
Optional | additional_data | Any additional information |
level | int | Optional | level_num | |
placement | string | Required | placement | The placement of the ad |
reward | Reward | Required | reward | If rewards are given to the player at the time of the event, the reward object is used to track the items (e.g., boosters, coins, gems, etc) or currencies gifted or earned by the player to the player. |
Code example:
Product product = new Product();
List<VirtualCurrency> virtualCurrencies = new List<VirtualCurrency>
{ new VirtualCurrency("coins", "gold", 100) };
product.virtualCurrencies = virtualCurrencies;
Reward reward = new Reward(product);
LionAnalytics.RewardVideoCollect("WinScreen", reward, 25, additionalData);