LevelUp
Introduction
Backend Name:
level_up
Description: The player leveled up. Note: this is for “player levels”. These are traditionally linked to “XP points” earned during gameplay. This is different from completing “game levels”, which is tracked by Mission Event
Event Type:
Game
Priority:
P5
Parameters
Name | Type | Select | Backend name | Description |
---|---|---|---|---|
additionalData | Dictionary |
Optional | additional_data | Any additional information |
gift | Reward | Required | reward | The reward object which contains the name, type, amount and such. |
levelUpName | string | Required | level_up_name | The level up name |
reward | Reward | Required | reward | If rewards are given to the player at the time of the event, the reward object is used to track the items (e.g., boosters, coins, gems, etc) or currencies gifted or earned by the player to the player. |
Code example
Product product = new Product();
product.virtualCurrencies = new List<VirtualCurrency>
{ new VirtualCurrency("coins", "gold", 100) };
LionAnalytics.LevelUp("sword_level_upgrade", new Reward(product));