GiftReceived

Introduction

  • Backend Name: gift_received

  • Description: The player received a gift from another player

  • Event Type: Social

  • Priority: P3

Parameters

Name Type Select Backend name Description
additionalData Dictionary Optional additional_data Any additional information
gift Reward Required reward The reward object which contains the name, type, amount and such.
giftAccepted bool Optional gift_accepted If the gift is accepted. Default value is false
senderID string Required sender_id The sender ID
uniqueTracking string Optional unique_tracking This is used to match a Sent event with corresponding Received event.

Code example

Product product = new Product();
List<VirtualCurrency> virtualCurrencies = new List<VirtualCurrency>
    { new VirtualCurrency("coins", "gold", 100) };
product.virtualCurrencies = virtualCurrencies;
Reward gift = new Reward(product)
{
    rewardProducts = product,
    rewardName = "Money"
};
LionAnalytics.GiftReceived(gift, "R579HJ", true, "R579HJ+X589TY");